Main Focus: Potency is the key area to focus on for Gar Saxon. 3v3 - Bossk vs Bastila | SWGOH GAC BH vs Jedi Counter. Some people have been subbing Sun Fac out for znute in the geo team to some success. Anakin: Nute Gunray. Home / swgoh jawa geo counter. Jango L BH, to have the +30 speed. super fast, built on lot of debuffs, high offensive power. try to Iso/Fracture Padme. Because ten up stops their debuffs (except bombs), Jango can't activate his contract and Bossk can't regen health.Rex's nuke is your ace in the hole, but rarely necessary. Got taunt to take damage with sun fac. CLS is a hard counter to Traya, not a soft. Strat - use their AoEs against them. use boba execute for perma-deaths (and jango if zetad) on their strong links to break up their synergy. Click here if you would like to donate! Thrawn L, with Range+DT+Shore. Traya L will make them kill themselves. Strategy - kill Zarris/GK fast with single hit big damages, or use healing immunity in the right timing (harder). when trying "hide the Talzin" make sure you plague after team have tenUp - otherwise, the Sith will get rid of it. 60% Upvoted. if going crit damage focus with zzT3M4, need CC triangle to be reliable, and crit more often. Chewie guards Han and CLS. can be Krennic + DT +Shore anti-rebels. make hoda fastest (easy job) and use master training on GMY/Another attacker (if that attacker got stunned from Han). As we learned weeks ago, the next steps in the Clone Wars era content on Star Wars Galaxy of Heroes would be reworks of both Count Dooku and Nute Gunray. Swgoh padme counter Swgoh 3v3 counters. Your team shoud survive the opening attacks. old meta, can still be bugging, but not a big threat. Be patient, stack protection up. additions: GK, Jolee, Old Ben, Ezra, Aayla, JKA. Daze and high damage. palp lead give lot of heal and TM on him and vader, lots of aoe to work around zomb, Empire should breeze through them. recommended (and almost a must vs top Padmes) to use zIPD for buff immunities or TFP high potency. (you can be with "worse" mods overall, but not much worse). Krennic (L), Deathtrooper, Visas Marr, Hermit Yoda, First Order Officer, Jyn. Strategy - Stop the TM gain (Daze/High Tenacity) or outspeed them. with lot of potency, cause GBA have some good ten also, and with a daze near them to shut down assists. Strategy - Killing Chirrut will stop the HoTs [or stop with Buff Immunity, JKA] Need to dispel Baze taunt while removing chirrut protection and focus Chirrut hard. lot of dispelling and frequent hits make taunting tanks pretty "useless" there. With Wat Tambor and Geonosian Brood Alpha coming in to the game, what is the best team led by Nute Gunray? great with SA lightning +Savage overpower to kill through protection fast, since ewoks have low HP overall. Counter Video---- : https://youtu.be/tbXINOqJsbM. Dooku doesn’t really fit with any of the right now. zzTalzin, zAV, Daka, Zombie, Spirit. Attack Sion, gain TM, keep attacking. stun Bossk with your KRU for 2 turns, and you have enough time to kill 1-3 of the weaker BHs, while bossk is stunned. Recommended JTR+BB+R2 with RT and Poe/Finn/C3 to enjoy the exposes. Vs CLS Trio : GK zarris (stops the crits) variations (wampa, Talzin, DN). plague dont stick often, but keep and try to put it, it help you remove their Hp slowly. Vs CLS Trio and Quartet: zMT L, AV, Daka, Zomb, Aco/Spirit. cant rely on debuffs/have really high potency (if Fallen Bast there, she and Carth 80% tenacity, rest 30%) bypass the crit avoidance (Zaalbar+Mission 55% CAvoidance, rest 30%). This list is put together by a group in the TW/GA counters Discord. Nute gunray does insane things for general grievous. Strategy - stopping bb-8 and JTR is key. Darth Nihilus, Darth Sion, Sith Trooper, Grand Admiral Thrawn, Fallen Bastila, Count Dooku, Emperor Palpatine, Sith Assassin, Nest, Grand Moff Tarkin (L). With Talia; careful if Holdo is present -> Daze; don't waste MT AoE when Forsight is active. Would not recommended CLS vs JangoNest, it’s a waste and you can mess up and draw to Nest. SWGOH Nute Gunray Counters Based on 12,346 GAC Battles analyzed this season. https://teespring.com/stores/ahnaldt101Follow me on Twitter and Facebook! Daze stops the TM train. https://www.patreon.com/AhnaldT101AhnaldT101 Merch! Basically, hide-the-dn, just the best one. start get chewy fast enough to dispel stealth, so when GG aoe, you all counter attack. defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya), Strong tank that can taunt and soak up damage, healing and protection regain from L, and nice damage. Swgoh Relic Review Count Dooku Gaming Fans Com. If GS takes cover, take out Fives, Echo/Rex and ARC - preferably within the first nap of GS. Risky vs Rex lead, because of all the TM gain you feed them. Use Mind Tricks from Old Ben. Option A) Tarking lead, w. Thrawn - outspeed them: Tons of tm gain under Rex lead. better with straight damage. need to be very strong, well modded; extreme carefull against with zNest or zBarriss Under Shaak Ti they have bonus stats, excellent regen and a lot of retribution. with zDaka can ensure the NS will survive. A. Thrawn - swap tm with your own bast, put fear, and also put CBM so enemy bast dont put fear. Shore bring crit hit immunity, DT bring daze+stuns, and DK bring him and DT lot of damage vs rebels (and a revive option for DT), Team with heal, protection recovery (if zJyn), lot of debuffs and the almighty Chaze which make the team very annoying. Palp team, with speed advantage - need vader to go first and feed TM to all. (need to check if traya is weak enough. Main Focus: Potency is the key area to focus on for Gar Saxon. because the first kill is a huge deal, mirror match when you have the upper hand on getting first kill, because you smarter than AI, make this easier match than other mirrors. If you’re sitting at … It currently uses the counters from u/Dropkiknmidgts's recent list, but when I get the time I'd like to incorporate some additional counters, like Wiggs.. recommended to have tank here (GK/Holdo/L3) and focus chewie first. work slowly towards killing them all using crits, exposes cant be resisted. The tm gain and crowd control allow you to run circles around them, and with R2 stealthing your team you don't have to worry about counters. Don't use protection up from Padme before Echo threw his bomb. Nute counter swgoh ; First Order with Phasma* Qi’ra with Vet Han (a less common counter, but very viable) JKR . Below is a list of counters for Territory Wars and Grand Arena. Rex hide the wampa/talzin/dn. Scouting is open to all young people in the UK, from 6 years old and upwards. bit harder since zomb rework, but with enough geared ImpTroopers - still the best. Easily find video counters for the latest meta teams with kill order, keys to victory, and mod recommendations for Star Wars Galaxy of Heroes. Great anti-crit stuff, with also tenacity to dispel the daze. Wampa/Maul as dazer, and lot of debuffs to TM train them. Current meta team so god-like modding. This guide has been written in the context of my own Grand Arena bracket which is currently around 4.5m GP. Optional additions : B2, Sidious, Nest, Wampa. Troopers gain more from the deaths, then Daka/AV. As we learned weeks ago, the next steps in the Clone Wars era content on Star Wars Galaxy of Heroes would be reworks of both Count Dooku and Nute Gunray. Wampa variations (don’t need team of 5 even). If Anakin naps take out Fives, Rex, Echo, ARC. G11+ with lot of Assists and strong damage. Wampa Variations (can beat in 1v5), can add anti-rebel to assist, but strong wampa can beat even medium-high phoenix in 1v5. They don't have enough damage to really touch you except on Rex's nuke. ZMT with Aco+Zomb, pretty much any +2 (but daka+av are the better choice obviously, for stuns). or super fast Poe in zFinn team. Buffs, heals, protection regain, revive, and lot of damage. Vs NON-Malak. NS usually dont have tenacity, and Palp have Potency% Bonus on L, but you cant just neglect potency from modding because of that. Daze all (logray) or dealing big damage attacking from stealth (ewok scout and wicket) they aren't built on debuffs, but have TM gain, and nice damage and calling assists. [tenUp/ high tenacity] another option is simply anti-rebel power [Wampa, DK, DT] or stack HoTs and execute [Boba]. tanks are not needed, they wont help. Mirrors vs faster DRs and Basts: need pre-taunt. FOR THE SPECIAL TW BONUSES----- (Not tested yet) Maul, 3 Sith, +1 : Nest/DT. Also the Nute team is just in an "alpha" state currently with just Nute + Dooku being reworked while the bugs are still waiting for their rework. This way, CLS opens and grants the team 10% TM with his special unless his attack flat out misses, clearing the pretaunt in the process SWGOH GAC Counters Based on GAC Battles analyzed this season. (its NOT imp troopers team, Veers L won't work here well). Wampa Recommended for daze. but with good play around the plague - can win, let them kill themselves. vs Quartet, make sure its a top tier JTR team, with C3PO/Nest/Thrawn/Holdo. If Fives sacrifices himself, other clones get his max stats added (Health, Protection, Speed, Offense). Hoda buffing Vandor and Nest. no specific kill order for that team - but focusing Bast/DR usually first to make life easier. when calling GMY to assist, on SiT. Health equalization and high health steal ensure plague isn't a problem for long. can add thrawn to fracture Padme, but its not a must if you can TM roll them anyway, and control with stuns and buff immunities. very annoying to deal with, and often its long fights. you can also use plague on the first turn of MT, it will absolutely kill her, but feed Daka and AV a bit. Vs CLS Trio : Rex hide the DN/Wampa/Talzin. Are other 501st allies active he can't drop below 100% health. defense team that can take a hit. get the contract fast - should be easy enough due to all the debuffs. He makes an excellent second tier Separatist team with Geonosians and Count Dooku which is very helpful for Grand Arena!
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